Wednesday, December 31, 2008

2009, you've got a LOT to live up to...


(A sneak peek from "A Minion Of Death Takes A Holiday", the final story in my Dead Duck graphic novel. Click on it for full view.)

2008 is gonna be a tough act to follow. You think you got the stones, 2009?

It was August of 2007 that got the ball rolling. I met the editors of Ape Entertainment in Chicago, and began a months-long courtship that culminated with the signing of a contract in the early days of 2008. Dead Duck, my twenty-year-old brainchild, would finally be published.

As 2008 gained momentum, other cool stuff began to happen.

I met Lilo and Stitch creator Chris Sanders online, found him to be as much a fan of my work as I was of his, and brought him aboard to draw a pin-up of Zombie Chick for my Dead Duck graphic novel. (Oh, and he recently sent me some rough sketches of what the final piece will look like. I was in tears, friends. They were that beautiful. And those were just the rough sketches!)

I met syndicated cartoonist Dave Coverly, we became friends, and he opened up a world of opportunities for me. It is in large part because of him that I have that I've finally found my place as a professional cartoonist, and I'm the happiest I've been in my life since I first met my wife to be, Laura six years ago.

Laura took the initiative to apply to graduate school at Eastern Michigan, which forced us out of our stagnant little comfort zone in mid Michigan and into a bigger, scarier and by far more lucrative world. Her decision has been the biggest reason, in my mind, for my current success (and, it goes without saying, hers as well). I love Ann Arbor and I love Laura with all my heart.

So what's on the itinerary for 2009? Well, lots, actually.

In February, I'll be part of an exhibition of Michigan comics creators. I'll be displaying two original Dead Duck pages and two full color prints, to show my creative process. The exhibit will be held at Eastern Michigan, will becoming a traveling exhibit in the following months, and will include my friend Dave Coverly. I couldn't hope to be in better company.

Also in February, Ape Entertainment will be launching my online Dead Duck comic. It will appear once a week on their website, and will feature pages from the upcoming book, as well as original material and loads of surprises. More info on that in the next couple months to come.

And as has been reported continuously throughout 2008, November 2009 will finally see the release of DEAD DUCK, the graphic novel, in stores everywhere. I'm hoping to attend the Wizard World Con in August to do some promotion for it at the Ape booth, and I'll be doing a signing at the Vault of Midnight comic shop in Ann Arbor when the book is released. My friend and lawyer, Nick "Pro Bono"dono will be assisting me with press releases and P.R. stuff. And along with his friend Caleb, a talented man in Lansing broadcasting circles, we'll be filming a five-minute documentary about my creative process on Dead Duck, which will be screened during my signing at Vault of Midnight. And last but not least, I'm hoping to do a signing at Coy's Comics in old town Saginaw, which was my comic book buying mecca throughout my youth.

So there you have it, 2009. You've got a lot on your plate. Hope you can stomach it. If you can even tie 2008 in accomplishments I'll be impressed.

To the rest of you, thanks so much for sticking along for the ride. There's loads more to come, and I want you all there on the sidelines. Your friendship and loyalty has earned you a backstage pass to whatever comes next!

Happy New Year and so much love,

--Jay

Tuesday, November 18, 2008

BEHIND THE SCENES OF DEAD DUCK

I restate the fact that I try to only post blogs when I have news or at least some new art to share. And given that I've spent the past month and eleven days working on the final Dead Duck story in the book, I haven't had much to say or much time to say it. But last night I finished said story, and now I've got some stuff to share. So dig in, my friends.

The final story is called, "A MINION OF DEATH TAKES A HOLIDAY." The plot is such:

For over a century, once every five years in Chigger Creek, Ontario, on the exact same date and time, there is a totally unexplained grizzly death. Eventually the town turned the freak occurrence into a celebrated occasion, and Chigger Creek Death Days has been presided over by Dead Duck, the sole deliverer of Chigger Creek souls, ever since. This year, however, no one has died, and the town is beside itself. It's up to Dead Duck, local Chigger Creek celebrity Chum Blockwell and Zombie Chick to solve the case. But can Zombie Chick stop romancing here toaster long enough to heed the warnings of the town see'er?

Intrigued? Hell, I wrote the story and I am.

Here's the first page.


I'm very proud of this opening page. As usual, I did a lot of research to get certain things bolted down, like the look of a Toronto Maple Leaf jersey and helmet. I actually used no reference at all for my panoramic view of Chigger Creek. I'd seen enough movies that took place in coastal towns that I was able to design my own with little difficulty. And living in Michigan, scenes like this are pretty commonplace. The Trojan Pork factory is a name I derived from "Trojan Horse." It didn't occur to me 'til after I drew it that people might think of condoms. The original name for the factory was going to be Pig Chum, but I thought that might make unintentional connections with my character Chum Blockwell, so I changed it. Pig Chum would've been nice, though.

Here's a panel showing the actual Death Days celebration.


Though I was mostly inspired by "Twin Peaks" in creating this story, there are loads of other things which inspired this as well. Both the book and movie of Bradbury's "Something Wicked This Way Comes", as well as the defunct HBO series "Carnivale" are definite influences. Carnivals by nature are just creepy as hell, so it was easy to derive inspiration from such a popular institution. To a smaller degree, Stephen King's book "IT" was in the back of my mind, but mostly just from the semi-annual murder concept.

But what really influenced me was "The Red Green Show." Chum Blockwell is a caricature of Harold Green, after all. And I'm currently waiting on a response from Patrick McKenna, who played Harold on the show, to see if he'd like to write a forward for my book. The Red Green influence also gave my story a warmth and humor that, without it, might have left the story genuinely horrific.

But I'm also a fan of small town life and stories about them. I grew up in a small town, and I know and understand the idiosyncrasies and strange, dark underbelly to even the most wholesome appearing communities. I have a real love for that kind of tale. And that's what I've told here.


This panel took me an entire day to draw.


With this story I really wanted to stretch myself artistically, and that meant coming to grips with perspective, an artistic method that's always given me headaches. But as you'll see from this diner scene, I very carefully made sure everything was in perfect line with the vanishing point, which would have been in the middle of Dead Duck's head. Sure, maybe it makes me anal-retentive. But I say, what good's an anus if you're not going to use it? Yeah.

Just to prove how anal I really was, here's the schematics I drew of the diner, just so I knew where all the booths and tables would go, even if I never drew them in the final piece. Sooooo anal….


Because there's so many characters in this story, I wanted to make sure each character looked unique and individual. For a story that takes place in a fantasy world (which most Dead Duck stories did), that's easy. But this was a story that, for the first time in Dead Duck's adventures, took place in the real world with real people. So I decided to use real people for reference.

I was watching one of my favorite horror films, "Jason Goes To Hell," while working on this story, and really liked the look of actor Richard Gant, who played the coroner who ate Jason's heart and took on his persona.




















So, Gant became the model for Jeff Geoffenheimer, a Chigger Creek resident. In the course of writing this story, I decided I wanted everyone to have a really unique name. And believe me, Jeff Geoffenheimer is hardly the strangest I came up with.








Because "Twin Peaks" is such a major influence in this story, I had to have just one blatantly obvious plug for that show. And that came in the form of my character, Cotton Goodly, a waitress at the Hunka Hunka Burnin' Loaf Diner who has a massive crush on Dead Duck. Cotton was based off the character of Shelly from "Twin Peaks," as played by Madchen Amick. I still have a huge crush on Madchen and her character, so this is a very fond tribute to her (obviously I'm living vicariously though my duck).















Here's a couple preliminary sketches of Cotton when I was trying to get her look down.





































For other characters I decided to use friends and family. After all, Madchen Amick, Patrick McKenna and Richard Gant may never know they appeared in my comic, but my loved ones will be first in line to buy a copy.

In this panel, though you may not recognize her from the back, is my beloved wife Laura. I put her in here in part because I thought it'd be a nice tribute, and in part because I thought it'd be something to see the love of my life and my dream crush in the same panel (god, I'm pathetic).









































In this panel, I've drawn the only person I actually know from Canada personally, my good friend and fellow cartoonist Chad. He's been a loyal supporter of Dead Duck from the beginning, and it mean a lot to me to be able to put him in this story, even in a small cameo.

These two panels feature a character based off my old friend Erin.

Erin has loads of freckles, which I thought would be a great feature for any character, so I made her the focus of this awkward situation.



















































And lastly, I drew myself as a little kid in this panel. I figure, hey, I created Zombie Chick, so I can sit in her lap if I want to. It's good to be me.

So that's it for this little behind the scenes peek at the final Dead Duck story. This is far from the end of the road for work on the book, however. I still have to color at least forty pages, design the cover, and work on getting the online Dead Duck comic up and running on my publisher's website. So I'll be filling you all in later. In the meantime, if I don't talk to you before, have a great Thanksgiving. I miss you guys and hope to talk to you all soon.

--Jay

Tuesday, October 07, 2008



Well, not the last Dead Duck story EVER, but the last one in my graphic novel. I've just finished writing it, the grand finale to my 144 page graphic novel, and I'm going to start drawing it as soon as I'm done with this blog. By I'm getting ahead of myself…

I've spent the past month or so furiously writing and drawing Dead Duck. And out of that storm of creative fury, I've thus far written and drawn (coloring will come soon) four new Dead Duck stories, totaling seventeen pages. Now, that might not sound like a lot, but if you understand the amount of work involved in thinking up, writing down, then drawing out comic book pages, I think it's a good month's output.


These are a couple warm-up sketches I did to christen my new sketchbook. I'd hoped they'd inspire new ideas for stories (and in the case of Bob Burden's superhero Flaming Carrot, a hopeful crossover one day). As it turned out, they didn't inspire much, but they were fun to draw nonetheless. And ideas were found in other places anyway…

I wrote a pirate story for Dead Duck and Zombie Chick. I guess I wanted to do something a little more conventional than I had with past stories (unless you consider cow gods, a funeral for an 80's action figure and The Canadian Mafia conventional). It seems like every other popular cartoon character has dealt with pirates, and I wanted to see what my guys would do with 'em. Besides, the stories that follow it are as unconventional as any of written thus far.



This is a page out of my sketchbook where I worked up some pirate designs. I'm not one to fret and fuss with preliminary designs, and usually when I put something on paper, that's exactly how it's going to look in the finished product. That's how this went. Each of these pirates turned up as-is in the story. The pirate with his torso chewed out served as Captain, and the buxom and toothy mermaid to his right did the chewing. And this is almost exactly what Dead Duck and Zombie Chick look like in the finished story, except I gave Dead Duck a swash instead of a belt. In every other story I've had these two wearing their usual black outfits, but for this, I just really thought it'd be fun to draw them as pirates. Plus I think Zombie Chick looks hot this way. So sue me.


This is the first page of the story. I really did research pirate ships, and I probably could have drawn something right out of "Mutiny On The Bounty" if I had to. But really, where's the fun in that? I'm a cartoonist, not a pirate ship engineer. So using the typical pirate ship frame, I built off that and created something you might see in a Betty Boop Cartoon. It actually took several sketches to reach this cartoony conclusion. Some of the faces I drew on the ship originally were much more horrific. The female on the ship's front was a last minute idea, which I liked, but worried that it could conflict with the other mermaid. In the end, I think they're different enough to exist together. The other thing that had me stymied was the title of this story. I like parody titles, and this one was a real bitch to come up with. I've no doubt there are better possibilities that I could have used, but ultimately this worked for me just fine.

The next story I worked on was one I'd had in my head since last 2006 when I began working on Dead Duck. All I knew going in was that it was going to be about Dead Duck picking up a dead Rabbi having to find something to do with the Rabbi's abandoned golem (read up on your Jewish lore if you don't know what I'm talking about). This sketch dates back to fall of '06, and is based off a robot I'd drawn for my old "Hodge Podge" comic strip from 1996.

The golem story kept getting pushed back for other stories until recently, when I knew I was getting towards the end of the book and wanted to make sure I got to include the golem tale. So I began doing some more sketches and thinking about the crux of the story. The original idea was that Dead Duck would take the golem, whom I'd named Fenderbaum, or Fender for short, back to Rigormortitropolis and make him a minion because of his ability to speak to the dead (which all golems have). That's when the idea hit me to make this story a little dirty, similar to my old cartoons in various college papers. What if, I thought, the rabbi who died had created a female golem who became his concubine? And what if he died from the crazy golem sex he was having? That's when these sketches came to me:


I decided to keep the name Fender for the golem, changing her full name to Lainie Fenderbaum. I did a lot of research into Jewish lore while writing this story, and even came across a documented event in 16th century Prague where an actual Rabbi had done exactly what I'd written, creating the only female golem in history and employing her as his concubine! So I used the Rabbi's name, set the story in 16th century Prague, and the rest of the story came easy!

This is the first page of the story. I tried to make sure that this story didn't come across as a parody or insulting representation of the Jews, and I think the research I put into the story helps to assure that. Every word written on the Rabbi's building is an actual Jewish insult reflective of what he was doing with his golem. If you get the chance, look some of them up. It's fascinating stuff. The neighborhood I drew is not necessarily accurate to what Prague looked like in the 16th century. I had researched a famous Jewish cemetery and other landmarks, but in the end, it was just easier to create my own ancient looking neighborhood. I hope I wasn't too far off.

There were two other stories created that I'd prefer not to show here, because they're kind of a big deal in the overall Dead Duck continuity, and I don't want to ruin the surprise. Suffice to say, it's a two-part story, and will be the culmination of the dark origin of Dead Duck, which I've been hinting at in many of these stories thus far.

And now, for my last Dead Duck story. With 27 pages left to fill, I knew I either had to write several small 2-3 page stories or one big one. And like any great performer, I wanted to end things with a bang. So, big story won the toss.

Thanks to my beloved wife Laura, I was introduced to the old TV series Twin Peaks. Now, I don't know if you're familiar with the works of director David Lynch, but the man has the most unique vision ever. You either love his stuff or you hate it, and few people can be said to love everything he's ever done. While I can't say I love his entire body of work, I can easily say I love Twin Peaks. So my final Dead Duck story became a very light homage to the show (These are sketches I did of some potential Chigger Creek townies. Ironically, I don't think I'll be using any of them).


However, the story is NOT by any means a literal parody. In fact, the story consists of ideas and characters I'd developed a good year before I ever saw an episode of Twin Peaks. The tale unfolds in Chigger Creek, a small town I created for my Nova Scotia Cosa Nostra story. I also bring back my character Chum Blockwell, also from my 'Scosh story, as well as narrator for one of the stories I can't show here. Being Canadian, Chum was drawn as a caricature of actor Patrick McKenna's character Harold on The Red Green Show, one of my favorite TV shows. So there's certainly a little red Green flavor to this story as well. My work is always a tapestry of influences that, when put together, are always pure Jay Fosgitt. Distilled, concentrated, and highly combustible when shook up.

And now I have my finished script, all six pages of pure anarchy, waiting to be illustrated. If I can stretch it out to 27 pages, it'll be my longest story in the whole book. If I can't, I have plenty of supplemental material I can include to pad out the rest of the book, a lot of which I've shown you here. But better to have too much space to play in than not enough. And I think this story has all the warmth, weirdness, horror, humor and previously unused ideas that I'd wanted to squeeze in somehow to make it a perfect ending for my Dead Duck graphic novel. I hope you feel the same when you read it.

It only occurs to me now how appropriate it is for me to post this blog today. Being October 7th, it's my birthday, and I just turned 34. And there's nothing in any of my Dead Duck stories that is anywhere as scary as that.

Wednesday, September 03, 2008

Goodbye, Bill Melendez.....

It's been a real teeter totter ride for me lately. From the ups of moving to such a great town as Ann Arbor, to the downs of my inability to find steady employment with my art. And now, just as I may have landed a steady gig caricaturing down here, the teeter totter drops hard.

One of my oldest heroes (in his age and mine), Bill Melendez, has just passed away. Melendez was the man responsible for bringing Charlie Brown and the Peanuts gang off the comics page and onto the TV and movie screen.

In many ways, Bill was a greater influence on my art than Charles Schulz. I'd discovered Peanuts as a kid reading the comic on my grandma's dining room floor. But it wasn't until I saw them move, talk and breathe life to the brilliant jazz music of Vince Guaraldi that I really experienced what they were truly about. Whereas Schulz often dealt with the hopelessness and futility of life (which is where he claimed was his wellspring of humor), Bill instilled the Peanuts' world with hope, love, individuality, and still found humor in the success of all that.

The Snoopy I knew wasn't the one whose thought bubbles narrated the adventures of The WWI Flying Ace and his Sopwith Camel. The Snoopy I knew never spoke a word, save for the hilarious grunts, bleets and mish-mash mumblings uttered by Bill himself in every Peanuts cartoon he directed or produced. Bill gave Peanuts a third dimension, not just physically but emotionally. I still cry whenever I watch "A Boy Named Charlie Brown," the first theatrically released Peanuts feature, eloquently and ingeniously directed by Bill.

I've been lamenting lately that all my heroes are dead. Were it not for meeting great men of my profession like Dave Coverly, Greg Evans and Sergio Aaragones, that would be truer than ever. But with the loss of Bill, I feel like I've lost the most significant hero to my spirit since Schulz and Jim Henson.

I know this isn't an elegant eulogy. Oftentimes the most elegant ones written are about a person the writer barely know, so he could distance himself from the subject and spend more time on flowery dialogue and sounding important and informed. But Bill was the last of my childhood heroes, and in the top three of importance. I can't replace him and I can't forget him. So I can't write anything eloquent. In my heart I knew him too well. But god, I really am going to miss him, and it will haunt me that I never got to meet him to tell him how special he was to me and what I do in life.

Sunday, August 31, 2008

Chock full o'nuts (and I don't mean my pants!)

So I actually have a bit of news to share reflective of my career, rather than my latest toy and bike purchases (which I'm still very geeked about).


I recently met up with syndicated cartoonist Dave Coverly (creator of "Speed Bump") at a coffee house in Ann Arbor, and it was easily the coolest meeting I've had with a master of my field since my brief but memorable encounter with Sergio Aragones in May of '07.
We talked about the industry and the technical this-and-that’s of our craft, but we talked about so much other personal stuff, too. After awhile it stopped being like I was talking to one of my professional idols and more like I was reunited with one of my old college buddies. It was just an incredible experience. We plan on hanging out again soon, and Dave's going to give me a tour of his studio, which I can't wait to see. I've always wanted to peek into a famous cartoonist's inner sanctum (though many soon-to-be famous cartoonists, like my bud Evan Shaner, have studios that make me drool, too).


I finally finished my 100th page of Dead Duck, written, drawn, colored and fit into its template. I'm very proud and exhausted. Whereas there's no end to the glee of hunching over my drawing table and actually creating a page with pen and pencil, sitting at my computer for a month solid and digitally coloring my pages has been tedious, laborious and frustrating to the end. Yes, I've done some very neat things with the colors, and I'm very proud of how it turned out. But the rush of using the keyboard vs. the drawing board isn't much of a contest, and drawing board wins out every time by a landslide.


Having said that, it means everything to me that I'm doing this book 100% myself, writing, penciling, inking and coloring. Though I know there's far more knowledgeable and capable digital colorists than myself, I don't know if I could ever collaborate on Dead Duck. I'm creatively selfish, I admit it. Maybe someday I'll collaborate on my work, but not anytime soon and not on this book.


The biggest downside to my month-long coloring jag was my absence from actual drawing. Besides the previously mentioned caricaturing hell gig and a recent and far more pleasurable drawing jam session with Evan Shaner,
I've really been separated from the pen and paper. But in the last few days I've dipped my toes into the cartooning pond again, and believe me, the water is fine.

My first effort was a submission to Rittenhouse Trading Cards, a company that produces Marvel Comics cards. They're looking for artists to produce "sketch cards", which essentially means a card-sized drawing of a Marvel character done entirely by hand (including coloring). I was told they needed to see a minimum of five samples. I got so geeked for the project that I doubled my offering.



So this is what I came up with. I drew all my favorite characters, with the exception of the Hulk, since I didn't want him to compete for the attention of my Thing (which sounds dirty), which I'm very proud of (which sounds dirty and narcissistic). I had such a blast drawing these. It was like I could feel my body and imagination pull itself out of its long slumber and really hit the ground running. Even if nothing comes of my submission, I'm so glad I got the opportunity to draw these characters. It was a great warm-up for my next big push to draw the rest of Dead Duck. And speaking of which…

I had two written scripts and one in the making waiting for me to tackle them. Just last night I grabbed the first one, and in a fit of unbridled enthusiasm to be drawing my duck's adventures again, I competed the first page.



This story tries to clarify the roles of minions, particularly their limitations. Sure they deliver the dead, but what are the capable of beyond that? What governs them? I know, sounds too deep for a funny book about the dead, but I feel like I deal with it as humorously as ever. That's how the story begins, and then it segways into Dead Duck's latest exploits. This one puts Dead Duck and Zombie Chick in actual peril, and I feel it's a new direction for the characters. Plus it adds an important moment to the mystery of Dead Duck's origin. Sound intriguing? Well nothing satisfies intrigue as much as buying the graphic novel from which the intrigue originates! Hint hint!

Lastly, I wanted to mention a few unexpected places my name and work has been popping up in lately. I recently found in a Wikipedia entry about my old Alma Mater Delta College that my name has been added to the short list of "noteable alumni." "Jay Fosgitt-cartoonist" proudly stands amongst a scant four other names (one of which being my best friend and Journalist Justin Engel), and I thank my friend Robin who confessed to being the initiator of my entry.

I also stumbled across a Wikipedia entry for Kernal Korn,
the mascot I created for Goodrich Theaters in 2003. My name was included in the bio for the character's creation, which was a surprise, since I didn't part on good terms with Goodrich regarding a follow-up project. I'm just glad that whomever wrote the entry gave me props.

And finally, I got a message on Deviantart today from my friend Marian in Ireland. Evidently a news program in the UK was doing a story about a person who'd created a website dedicated to lampooning Britney Spears. And in the course of the news bit, they showed a quick image of my now infamous Britney Spears caricature (I've gotten more than my share of angry e-mails from irate Britney fans saying I should leave her alone. Obviously there pleas blew right past me). I checked, and I was given credit on the site for the caricature, so I'm good with it. And it's a real thrill to know I was seen on UK TV, too.

So that's it for now. Things are going swell, and my creative juices are spilling over. So expect some fresh dead Duck material to drool over very, very soon!

Much love,

--Jay

Monday, August 25, 2008

GUYS AND DOLLS and DUCK AND COLOR!!!

The biggest problem with moving down to Ann Arbor has been an abundance of great stuff that I want to buy. I mean it, they have everything. For the most part, I've kept my cool and refrained from unbridled spending sprees (my new Pee-Wee Herman bike doesn't count--that was an early anniversary present). But upon discovery of a new comic book shop in nearby Canton, MI, I was doomed to make the following purchase:



I am a HUMONGOUS fan of the comic book Hellboy, as well as the movies based off it. This particular doll (let's call a spade a spade, guys. Actions figures are just plastic dolls with guns after all) was something I'm dreamed of buying about six years ago, when it was brand new and unreasonably priced, in my opinion. So now, six years later, my wife points it out to me in Comic City, marked down by half it's original price, and within minutes the big red fella was all mine. I don't care how sissy it sounds. I love this doll. He has a faux-leather jacket and a removable utility belt/rocket pack, plus a gun which fits into his holster or can be put in his hand. IN HIS HAND!!! I'm sorry, but that's so cool that I have to go change my undies. I'm pretty sure I tinkled a little.

But this is far from my only toy purchase since arriving in Ann Arbor. I discovered these classic characters in a neat little shop called Middle Earth….



I've been a big ol' fan of Gumby since I was eight, and actually owned this very Pokey back then. Somewhere between childhood and adulthood he slipped from my grasp and I thought I'd lost him forever. But like my Hellboy acquisition, I discovered that all good toys come to those who wait, and the end of the rainbow is found in Ann Arbor.




So here's my eclectic display of toys now (not even all of them. There's way more scattered around our apartment). Hellboy is dominant of course, flanking not only Gumby and Pokey, but The Pillsbury Doughboy (a gift from my boss), Jabba The Hutt (from my best bud Scott) and Big Boy (a purchase from the Mt. Pleasant Big Boy restaurant during my CMU days). What's so great is that my wife totally supports my devotion to these rubber deities of pop culture iconography (or dolls, for the short of verbiage). She knows I dig the aesthetic of their design, but also how they make me feel. I look at these toys, touch them, draw inspiration from them, and they make me happy. That's just a good thing, nothing wrong with that.

When I write these, I always forget what I wrote in the previous blog. As far as I remember, I already mentioned how, since moving down here, all I've been doing to Dead Duck is coloring, coloring, coloring. With 100+ pages written and drawn, I really needed to hue-up the black and white illustrations big time. Now, approximately four weeks into our move (or is it five?), I can report that I'm actually almost finished coloring the existing pages. I have one more story to go, which I believe is an eight or nine pager, and then I'll be 100+ pages completed for real. That should be a load off the mind of my publisher, patient fella that he is, who encouraged me to step away from the drawing board and crack open Photoshop for some much needed coloring.

To connect the two topics of this blog, one of the products I'm hoping to merchandise for Dead Duck is a set of vinyl toys (dolls for the open-minded, action figures for the emotionally insecure). I haven't actually mentioned this to Ape Comics yet, but I'd like to think they'd dig the idea. I would also be keen to have Dead Duck trading cards at some point. If any of you have any suggestions for cool Dead Duck merch, I'd love to hear it and will gladly pass them along to Ape.

Well, that's it for now. Hopefully in the next few weeks when the current marathon of coloring has run it's course I can get back to drawing my latest stories and have something brand new to show everyone. Thanks for sticking with me. I'll try to make it worth the wait!

--Jay